Community Tournaments
Use first-blood to make events exciting. Speed becomes a factor alongside skill.
Give your CTF challenges a competitive edge by rewarding the fastest solvers with point bonuses. Perfect for tournaments, events, or communities that value both skill AND speed.
When a member solves a challenge, CTFLab automatically tracks their solve order:
/ctf-config-points/enable-first-bloodYou can set any percentage you want. Some examples:
Balanced (Default):
1st: 50%2nd: 30%3rd: 15%Speed-Focused (Large bonuses):
1st: 100%2nd: 50%3rd: 25%Fair & Gentle (Small bonuses):
1st: 20%2nd: 10%3rd: 5%Challenge: Web Exploitation
Difficulty: Hard (400 base points)
Configuration: 1st=50%, 2nd=30%, 3rd=15%
1st Solver (Alice): 400 + 50% = 600 pts2nd Solver (Bob): 400 + 30% = 520 pts3rd Solver (Charlie): 400 + 15% = 460 pts4th+ Solvers (Dave): 400 pts (no bonus)User Alice’s Day:
Challenge 1 (Easy, 100 pts): → 1st Blood: 100 + 50% = 150 pts
Challenge 2 (Medium, 250 pts): → 4th+ Solver: 250 pts (no bonus)
Challenge 3 (Hard, 400 pts): → 2nd Blood: 400 + 30% = 520 pts
Alice's Total: 150 + 250 + 520 = 920 ptsWhen a member solves with first-blood, a celebration message appears in your success channel:
@Alice solved **Web Exploitation** (Hard) in 2 attempts![First Blood]Members receive a private confirmation showing their bonus:
Correct! You solved **Web Exploitation** (ID 1) in 2/10 attempts.[First Blood]! +50% bonus pointsIf a first-blood solver’s solve is revoked (via /ctf-revoke-solve), positions automatically reassign.
Before:
Challenge: Web Exploitation1st Blood: Alice (600 pts)2nd Blood: Bob (520 pts)3rd Blood: Charlie (460 pts)Admin revokes Alice’s solve:
Challenge: Web Exploitation1st Blood: Bob (600 pts) ← recalculated2nd Blood: Charlie (520 pts) ← recalculated3rd Blood: (nobody)First-blood bonuses apply to both:
/setup workspaces)This means first-blood is consistent whether solves happen in the main guild or in a tournament event.
Run /disable-first-blood to turn off bonuses completely.
Effect:
Community Tournaments
Use first-blood to make events exciting. Speed becomes a factor alongside skill.
Practice Servers
Gentle bonuses (+10%, +5%, +2%) encourage participation without overshadowing difficulty.
Competitive Leagues
Large bonuses (+100%, +50%, +25%) make first-blood highly valuable, perfect for speed runs.
Casual Communities
Disable first-blood entirely and rely on solve-count or flat points for relaxed engagement.
/enable-first-blood/enable-first-blood guide